A fast-paced and gripping near-future science fiction debut about the gritty world of competitive gaming…
Every week, Kali Ling fights to the death on national TV.
She’s died hundreds of times. And it never gets easier…
The RAGE tournaments—the Virtual Gaming League’s elite competition where the best gamers in the world compete in a no-holds-barred fight to the digital death. Every bloody kill is broadcast to millions. Every player is a modern gladiator—leading a life of ultimate fame, responsible only for entertaining the masses.
And though their weapons and armor are digital, the pain is real.
Chosen to be the first female captain in RAGE tournament history, Kali Ling is at the top of the world—until one of her teammates overdoses. Now, she must confront the truth about the tournament. Because it is much more than a game—and even in the real world, not everything is as it seems.
The VGL hides dark secrets. And the only way to change the rules is to fight from the inside…
A fun SciFi novel encased in an intriguing new type of world with engaging characters, cool fight scenes and an interesting plot device in the use of virtual reality.
Arena has a different feel than most other stories which have used the idea of getting sucked into a game; in some ways it’s almost a bit like a video game version of the Hunger Games. The fight scenes alone will make you hold your breath and feel your heart speed up in anticipation.
This book has some interesting scene work but the real award goes to the character development which shines in them as individuals and also how they relate to one another. Arena finds a way to showcase current societal issues through the characters and use of this futuristic like SciFi plot whether it’s how sports players fare, the impact of their choices, the stress and pressure they face in competition to be the best, or the downfalls that often accompany such a high profile field. Video games are so different now than they were even just ten years ago with high profile competitions and players glued to their xBox or PS4 for days at a time; which is physically health by the way – take a break so you don’t end up being a Twitter meme. I felt Arena did an accurate portrayal of how the focus and importance of the virtual world has begun to shape our reality.
My favorite part? As a woman it was easily the main character being a kickass, strong, female gamer! Shocker that women like video games just as much as men, lol.
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